A guide into the new leader abilities in Gwent (Patch 6.1)

Introduction Patch 6.1 introduced 6 new leader abilities to Gwent, one for each faction. Monsters: Overwhelming Hunger Nilfgaard: Imposter Northern Realms: Uprising Scoia’tael: Mahakam Forge Skellige: Blaze of Glory Syndicate: Hidden Cache We will analyze each of the new leader abilities in the common “Alphabet…” cycle style, providing strategy guide, provisional leader ratings and example […]

The Alphabet of Factions and Leaders: SKELLIGE

Mechanics Overview Bloodthirst Card with Bloodthirst:N ability gets activated when N number of enemies is damaged (value in red). The mechanic has very good support in damaging units as well as units with power scaled by the number of damaged enemy units. Discard Discarding means moving card from hand to graveyard. There are units capable […]

The Alphabet of Factions and Leaders: SCOIA’TAEL

Mechanics Overview Harmony Harmony is a special tag associated with some Scoia’tael units. Unit with Harmony boosts self by 1, whenever you play a Scoia’tael unit with primary category not present at your side of the board. There are 5 bronze units with Harmony tag, 3 golds, and 1 spell spawning two Harmony engines: Water […]

The Alphabet of Factions and Leaders: NORTHERN REALMS

Mechanics Overview Boost and Inspiration                 Boosting means increasing the power of a unit during the game, and Inspiration is a special NR cards tag, which often enables stronger abilities if the unit is boosted above basic power. Northern Realms have one leader ability (Royal Inspiration) directly coupled with this mechanic. The archetype making use […]

The Alphabet of Factions and Leaders: MONSTERS

Mechanics Overview Thrive Thrive is the most basic Monsters mechanic. Units with the Thrive will boost by 1 every time a unit with higher strength is played on the player’s side of the board. While Thrive is perceived as omnipresent in Monsters decks, in fact there are only 6 bronzes (Nekker, Bruxa, Nekker Warrior, Endrega […]